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Gears of War 2: Clan & Multi-player Thread
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Posted: Fri September 10, 2010 2:55 pm    Post subject:

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uber spammer

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PostPosted: Wed Jan 21, 2009 9:42 pm    Post subject: Reply with quote

scytherage wrote:
According to NEOGAF the newest title update is out; and they claim it fixed the shotgun (among other things....).

http://www.neogaf.com/forum/showthread.php?t=349656

http://gearsforums.epicgames.com/showthread.php?t=653638

Quote:

Hey all,

I'm happy to announce that Title Update 2 for Gears of War 2 is now available. It went live this morning at 2 AM PST (5 AM EST) and as you can see from the detailed release notes below, it's a significant update. It addresses a large number of multiplayer exploits and issues as well as makes some balancing tweaks, includes a couple of new features and even adds 7 new DLC-based achievements. Four of the new achievements require the Flashback Map Pack that came free with your new copy of the game, so don't forget to redeem your code inside the box!

Once again, I want to thank our community for their patience while we finished this title update and I want to thank everyone for their ongoing support of the game. Gears 2 sales topped over 4 million copies sold in just two months and when we released the Combustible Map Pack in December, it became the number one piece of premium downloadable content for that month.

We're continuing to work hard supporting the game and you, the community, and we look forward to seeing you online.

Gears of War 2 Title Update 2 Detailed Release Notes

The following fixes and improvements are included in Title Update 2.

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances:

* A player could melee or grenade tag through certain walls.
* A player could equip a shield and a two-handed weapon simultaneously.
* A player could make their shield invisible.
* A player could become invisible.
* A player could do a "super" mantle or "kung fu flip," flying high into the air.
* A player could gain unlimited ammo with the Lancer Assault Rifle.
* A player could fire while roadie running (also known as "crabwalking").
* A player could pick up a weapon while sliding into cover.
* A player could walk forward while firing a deployed mortar.
* A player could force an opponent to be stuck in the down but not out (DBNO) position.
* A player could prevent other players from picking up a heavy weapon.
* A player could pick up a dropped meatflag without having to knock him down.
* A ragdolled player could be killed without ever going DBNO.
* A player could roadie run while firing the Scorcher Flamethrower.
* A player could get stuck while evading, though they could continue shooting in any direction.
* A player could concuss themselves under the stairs on the River map.


General Fixes

Title Update 2 fixes these other issues as well:

* An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
* An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
* A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
* An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
* An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
* An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
* An issue where bots were unable to kick over a shield that was planted backward.
* An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
* An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
* An issue where some players would not see the animation of a meatshield being chainsawed.
* An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
* An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
* An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
* An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
* An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
* An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
* An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
* An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
* A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
* An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
* An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
* An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
* A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
* An issue where dead players may not show up in the metadata for multiplayer photos.
* A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
* Additional miscellaneous bug fixes.


Balancing

Title Update 2 makes these balancing changes:

* Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
* Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
* Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
* Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
* Removed the ability to instantly shoot coming out of a roadie run.
* Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
* Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.

We continue to test internally and monitor online gameplay to determine what else may need adjusting.

Improvements

Title Update 2 makes these new improvements:

* Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
* Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
* Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
* Increased the frequency of most of the toasts for in-game achievement progression.
* Added achievement progression numbers to the War Journal.
* Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
o "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
o "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
o "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
o "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
o "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
o "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
o "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).



PAGING ALL GOW KNIGHTS!!!!

Ok na ulit shotgun.....Yari na naman tayo kay toro micobob.
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Forum Id:scytherage
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PostPosted: Wed Jan 21, 2009 10:25 pm    Post subject: Reply with quote

Played Gears of War 2 Multiplayer with the new title update tonight, here are my impressions (more here: http://thirdworldgamer.blogspot.com/2009/01/gears-of-war-2-title-update-2.html )

- Looking for a match, even when just going solo, is quite fast. No more 30 minute waits for a match!

- Later on I was joined by some PXB'ers, some Globe while I was on PLDT---we were able to find other parties to play against very quickly!

- The SHOTGUN now works better. In my experience it feels somewhere between Gears 1 and Gears 2. You won't get instant kills by just blindfiring everywhere, but blindfiring intelligently can yield you a downed opponent. I noticed I was registering a lot more downs and kills with the weapon than I used to.

- The lancer and the shotgun are very effective at stopping someone who is roadie running towards you and trying to go for an easy chainsaw kill. I experienced several instances where a player would rush towards me, hoping for an easy chainsaw kill, and they would get downed or killed easily. At other instances I would notice the stagger animation actually working and you can really stop someone from rushing at you!

- There seem to be less glitches when you're running (sometimes dati without the patch you'd see your character stuttering, etc).

- There seems to be even less bullet lag than before (compared to Gears 1 where bullet lag has never disappeared)

Overall I'm very happy with this update, it feels like I'm playing the multiplayer mode the way it's really supposed to work! Enjoyed a lot of games playing solo and with other players (thanks HeadacheJay, Lancasoy, Azmodeus, JeanPaul....great games everyone!)
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uber spammer

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PostPosted: Wed Jan 21, 2009 10:57 pm    Post subject: Reply with quote

Great review scy!!!

Will try this tonight....Maraming salamat!!!
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uber spammer

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PostPosted: Thu Jan 22, 2009 3:56 am    Post subject: Reply with quote

All I can say is WOW!!!!

Ngayon ko lang na-enjoy ang MP ng GOW2. Grabe full house kaming naglaro all pinoy 5 vs 5 until 3:45am. I really appreciate the patches that Epic devs did to this game. Akala ko mababaon na sa alikabok itong game na to.

Thanks sa mga kalaro ko kanina. Looking forward for another MP game later tonight... tulog muna konti kasi may pasok pa ng 8am. Evil or Very Mad

WOOT ADIK MODE NA NAMAN!!! Twisted Evil
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spammer

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PostPosted: Thu Jan 22, 2009 4:00 am    Post subject: Reply with quote

sama ka ako dyan! hehehe! Laughing Laughing
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uber spammer

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PostPosted: Thu Jan 22, 2009 4:20 am    Post subject: Reply with quote

pa add sa list dun sa mga naglalaro ng gears hehehe Smile gabi gabi ako halos maglalaro.
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PostPosted: Thu Jan 22, 2009 11:20 am    Post subject: Reply with quote

game!!!
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uber spammer

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PostPosted: Thu Jan 22, 2009 11:30 am    Post subject: Reply with quote

Good thing it's up to par kay Ojo. If you look at the GoW forums, nakow, puro na naman reklamo ang mga kano. Di daw finix ng epic lahat ng problems! Stupid stupid stupid. Ang dami nga ng nafix. Tingnan mo lang ung listahan ng fixes. and yet they still complain. Tsk tsk. you can't please everyone.

I couldn't help but create an account there to give my two cents.
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spammer

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PostPosted: Thu Jan 22, 2009 12:35 pm    Post subject: Reply with quote

mga puro reklamo naman yung mga yan! They just can't accept that they don't have the skills. konting lag lang sa kanila, puro trash talk na agad. samantalang tayo nga pagka naglalaro halos d na makagalaw sa lag but still we play the game! Very Happy

grabe, akala ko wala na pag-asa tong gears 2. but after the update, NO COMMENT and THUMBS UP!

naglaro kami kagabi hanggang parang wala nang bukas! Nice game guys! Sa uulitin! Laughing

LEAF! show off! Twisted Evil
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uber spammer

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PostPosted: Thu Jan 22, 2009 12:55 pm    Post subject: Reply with quote

^o nga eh! hehehe. konting lag lang, nag qquit kaagad. Iba lang talaga ang pinoy. Sanay na tayo sa lag, madiskarte lang tayo. hehehe.
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Forum Id:scytherage
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PostPosted: Thu Jan 22, 2009 12:55 pm    Post subject: Reply with quote

MoRiDiN wrote:
Good thing it's up to par kay Ojo. If you look at the GoW forums, nakow, puro na naman reklamo ang mga kano. Di daw finix ng epic lahat ng problems! Stupid stupid stupid. Ang dami nga ng nafix. Tingnan mo lang ung listahan ng fixes. and yet they still complain. Tsk tsk. you can't please everyone.

I couldn't help but create an account there to give my two cents.


Yup, I noticed that too on the Gears forums. The number one complaint seems to be that you can't do the "roadie run then shotgun to the face" tactic which can get you an easy kill. I think Epic added a slight delay to the amount of time that you can raise your gun to shoot after executing a roadie run.

But, I dunno; personally, I'm getting a much better experience because it feels less 'random' to kill or down an opponent unlike before. The lag is still there but it's not as bad as before where you would hit someone and see blood splatter, but it seems like your hits would not register at all on your target.
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PostPosted: Thu Jan 22, 2009 1:04 pm    Post subject: Reply with quote

The thing is, most of the people who have been screaming their lungs out at the GoW2 forums are people who want the game to cater to their wants.

Personally, i don't think the game was meant to be the "run-towards-your-opponent-and-shoot-them-in-the-face-and-score" type of game.

With the implementation of the changes, it's leaning more and more to the tactical side. Who knows maybe that was what epic was really aiming for from the beginning.

One of the biggest gripes are the lag-switchers/stand-byers. One of the posters at the gears 2 forums asked that they reimplement the "connection error" prompt from GoW1, which i think should prove to be a better workaround.

I'm no whiz at networking, but i don't think it's all too easy to catch online players who have used a lag-switch. Bungie themselves have already been able to implement something against network manipulators, maybe soon epic can work something out.
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PostPosted: Thu Jan 22, 2009 1:23 pm    Post subject: Reply with quote

Sali ako sa maglalaro mamaya!! Add po nyo ako!! Very Happy
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PostPosted: Thu Jan 22, 2009 3:11 pm    Post subject: Reply with quote

...paging GOW Knights...nasaan na yung mga old timers jan...?

Team A&W (Achievement Whores) - Max 6 Players
1.) Ojokik - PLDT
2.) Servo101 - Smart Bro
3.) Mr ShooLi - PLDT
4.) Mama Botbot Delz - PLDT Vibe Dial-up 56kpbs
5.) Pataylagi - PLDT
6.) CoLoneL poGi - PLDT

Team Gahasa - Max 7 Players
1.) Kriskros - Singapore
2.) Blorkk - PLDT
3.) o0Mic0o b0b01 - Smart Bro
4.) Smoke_fit - Globe
5.) PXB Haw - PLDT
6.) Jan113085 -
7.) Mocujack - PLDT
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PostPosted: Thu Jan 22, 2009 5:12 pm    Post subject: Reply with quote

...paging GOW Knights...nasaan na yung mga old timers jan...?

Team A&W (Achievement Whores) - Max 6 Players
1.) Ojokik - PLDT
2.) Servo101 - Smart Bro
3.) Mr ShooLi - PLDT
4.) Mama Botbot Delz - PLDT Vibe Dial-up 56kpbs
5.) Pataylagi - PLDT
6.) CoLoneL poGi - PLDT

Team Gahasa - Max 7 Players
1.) Kriskros - Singapore
2.) Blorkk - PLDT
3.) o0Mic0o b0b01 - Smart Bro
4.) Smoke_fit - Globe
5.) PXB Haw - PLDT
6.) Jan113085 - PLDT
7.) Mocujack - PLDT

count me in! laro ako sa weekends!!
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PostPosted: Fri September 10, 2010 2:55 pm    Post subject:

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