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Posted: Fri September 3, 2010 12:43 pm Post subject: |
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noypi101 n00b

 Joined: Oct 08, 2009 Posts: 49
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Posted: Fri Oct 23, 2009 12:31 pm Post subject: patch |
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waiting for the patch....hmmm,kelan kaya.lagi na lang kasi akong save and quit kpag nag-hahang.double tuloy yung time spent playing  |
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uber spammer
Forum Id:ickerson Joined: Jan 09, 2008 Posts: 2496 Location: I'll be using this as my online GT.
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Posted: Fri Oct 23, 2009 1:13 pm Post subject: |
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XBOX 360 PATCH DETAILS
GENERAL
- Improved game performance in all arenas and camera angles.
- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
- Fixed an issue (online and offline) where Coach Settings were not properly saving to the user’s Settings file.
- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
- In-game saves should now load up correctly in the Playoffs game mode.
- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
- Games played in the NBA D-League should now have appropriate sized crowds. (Note: this change will not be reflected in existing Associations and My Player careers.)
- Fixed a slowdown issue during stoppages of play with created teams.
- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!
GAMEPLAY
- Tuned shooting percentages across the board, particularly (points) in the paint where more shots are now initiated with contact
- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
- Addressed issues in defensive rotations that didn’t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.
- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.
- Plays will no longer break when the user strays slightly from the intended path.
- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
- Assists should now only be credited to the passer at appropriate times.
- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
- CPU players should now be more aware of being called for 3 second violations.
- Defensive assist is now turned off when the ball is not in play.
- The CPU now properly respects any changes to the Help Defense slider settings.
- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
- Fixed an issue where the user was unable to give certain players their player-specific animation packages.
- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).
PRESENTATION
- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.
- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
- Blank overlays should no longer quickly appear/disappear during gameplay.
- Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.
- Player specific custom sound events should now be working properly in Arena Music Manager.
ONLINE
- Improved performance and stability for all online game types.
- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
- Ranked game difficulty has been changed to SuperStar for Team-Up games.
- Removed the spotlights for online play only to improve performance during stoppages of play.
- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.
- Fixed a hang that would sometimes occur when making substitutions during an online Association game.
- Fatigue should now behave as expected during private Team-Up games.
- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.
- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
- Addressed an issue where completed ranked games would sometimes not report the results to the server.
MY PLAYER
- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.
- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.
- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.
ASSOCIATION
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
- 10-day contracts should now work in year 2 and beyond.
- Lower rated players should now be more accepting of the ‘Role Player’ role.
- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
- Users should no longer have an obstructed view of the court when performing Development Drills.
- Users should no longer be able to see the overall rating of players during the NBA Draft.
- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
Last edited by ickerson on Fri Oct 23, 2009 1:17 pm; edited 1 time in total |
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not n00b
Forum Id:mackytheboywonder Joined: Jan 11, 2009 Posts: 314
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Posted: Fri Oct 23, 2009 1:15 pm Post subject: |
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Guys, since pwede na baguhin yung myPlayer minutes.. Pwede ba baguhin yung nakasave na? thanks! |
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uber spammer
Forum Id:BodyBump Joined: Mar 24, 2007 Posts: 1581 Location: American Samoa & Pasig City
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Posted: Fri Oct 23, 2009 2:30 pm Post subject: |
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| Simballer wrote: | To answer a question that I have received many queries about, these patches do NOT require you to restart your Associations and My Player careers. Good luck with your players and teams!
SimBaller
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Source: OS Forums
Additional PATCH updated for the XBOX 360/PC
1. Arena Music will now work properly.
2. Defense will be fixed.
3. Ability to change minutes in my player.
Last edited by BodyBump on Fri Oct 23, 2009 2:40 pm; edited 1 time in total |
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uber spammer
Forum Id:BodyBump Joined: Mar 24, 2007 Posts: 1581 Location: American Samoa & Pasig City
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Posted: Fri Oct 23, 2009 2:34 pm Post subject: |
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| ar31es wrote: | | paano habaan minutes ng my player? wala naman ako makita sa draft combine e. di worth it pag 5 minutes lang |
From the UPDATED PATCH INFO as of Oct 23...
| Quote: | | - Users can now change quarter length in My Player to any amount of minutes between 5 and 12. |
Nice! |
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spammer
Forum Id:rjsant5 Joined: Nov 20, 2006 Posts: 846 Location: Down South/Cavite/Manila
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Posted: Fri Oct 23, 2009 7:01 pm Post subject: |
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| Can't wait for the patch. Hope that framerate issues would really be fixed. |
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MorGenthau uber spammer

 Joined: May 02, 2008 Posts: 4401 Location: iskul bukol @ law school
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Posted: Sat Oct 24, 2009 3:51 am Post subject: |
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| Basing from the comment of the team 2k, if i am right.... the patch would arrive around nov. 10-14? |
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mikel n00b

 Joined: Oct 24, 2009 Posts: 1
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Posted: Sat Oct 24, 2009 6:56 pm Post subject: |
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| guys pano ko isasave pag na update ung roster ko sa living roster.. kc pag nag disconnect n ko back to normal ung roster ko.. sinave ko sya pero nung nag offline n ko d pede ung load/save menu tapos ung roster ko ung dati ung talagang roster ng 2k10 na luma.. |
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n00b
Forum Id:giedonas Joined: Jun 22, 2009 Posts: 40 Location: Marikina
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Posted: Sun Oct 25, 2009 10:04 pm Post subject: |
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question guys:
if i have 2K10 on my Xbox, and my friends have 2K10 on their PS3, can we play online together? |
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uber spammer
Forum Id:boracay4 Joined: May 13, 2007 Posts: 1781 Location: New Manila
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Posted: Sun Oct 25, 2009 11:59 pm Post subject: |
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^^^
Bro. Sadly, you can't play with your friends who own a PS3. If that's possible, then Microsoft and Sony will lose brand loyalty haha! |
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spammer
Forum Id:induk Joined: Dec 30, 2006 Posts: 643 Location: winnipeg, canada
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Posted: Mon Oct 26, 2009 1:45 am Post subject: |
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| wtf!! yung defence sa 2k10 walang kabuhay buhay!! |
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not n00b
Forum Id:spogi Joined: Dec 20, 2007 Posts: 150 Location: manila
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Posted: Mon Oct 26, 2009 8:20 am Post subject: |
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| induk wrote: | | wtf!! yung defence sa 2k10 walang kabuhay buhay!! |
i agree, way too easy scoring in the paint. only chance i have getting stops if i set D to man-to-man, manually control the center and get ready to block shots, set my team to deny ball every time, and prioritize defense during timeouts. i also set help D to a minimum so they dont loose their man.
wtf happened to defense? u dont really need to set up good plays anymore in this game.  |
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johnp not n00b

 Joined: Jan 16, 2008 Posts: 167 Location: Cavite
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Posted: Mon Oct 26, 2009 9:07 am Post subject: |
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I got 65% fg and CPU at 70% fg in a Hall of Fame withouth tweaking the sliders. Tama yung isang review, 2k now is like live10 before and live10 now is like 2k before. Too arcady. Panget ng gameplay,panget ng logic. Whaa.  |
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uber spammer
Forum Id:oonaakona Joined: May 28, 2005 Posts: 3812 Location: Farview
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Posted: Mon Oct 26, 2009 12:03 pm Post subject: |
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nabubwisit ako parang mas bumagal yun reaction ng mga players compared sa 2k9.. lalo na yun tataas mo yun kamay to challenge the shots, minsan ayaw gumana or way to late para gawin na yun.. tsk tsk.. |
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poies n00b

 Joined: Mar 09, 2009 Posts: 7
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Posted: Mon Oct 26, 2009 12:25 pm Post subject: |
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| clarify ko lng ung sinabi ni simballer..users can now change the minutes in my player mode daw..so khit wlang DC pwede na? |
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Posted: Fri September 3, 2010 12:43 pm Post subject: |
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